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Home / News

E-sports major offered by Chinese university

Updated: 2017-01-22 (CRIENGLISH.com)
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E-sports major offered by Chinese university

Gamers playing League of Legends at the opening of the 2016 World Cyber Arena held in Yinchuan, Ningxia Hui autonomous region. [Photo/nx.people.cn]

The burgeoning e-sports sector is set to become a research area, as Communication University of China in Beijing will allow students to major in e-sports studies starting from this year, reported Chinanews.com.

News of the new major has already led to a flurry of questions, with many netizens wondering if a key university should be training professional gamers.

"The so-called e-sports major would actually be a newly opened research area related to digital entertainment. The purpose is to develop talents of e-sports management and game design." explained Hou Jun, director of the Admission Office of CUC.

Courses pertaining to e-sports industry management, operation and design, as well as sociology, economics and psychology will be offered for students, Hou added.

Meanwhile, sophisticated e-sports players may be invited to teach students in some practical courses, said Hou.

It's the first time in China to list e-sports as an undergraduate major, which means students wishing to study it still need to pass the College Entrance Examination.

"It does not mean that you can be a student of this major as long as you play electronic games. There are complicated exams before being admitted," said Hou.

Early in September last year, the Ministry of Education put E-sports and Management as a supplementary major for regular institutions of higher education.

Also, e-sports majors have since been offered in some vocational schools in Guizhou and Hunan provinces, reports Chinanews.com.

E-sports major offered by Chinese university

The Grand Finals for World Cyber Arena held in Yinchuan, Ningxia Hui autonomous region, on Dec 9, 2016. [Photo/nx.people.cn]

In 2016, the sales revenue for China's e-sports market reached nearly 50.5 billion yuan ($7.3 billion), according to a report on China's game industry.

"Professionals for e-sports are scarce. It's been a tendency to offer such major in universities. The more young talents joining the industry, the better it will be." says Dai Shi, a narrator for e-sports games.

In the future, a teaching environment which allows Chinese universities to stand out in fields they are good at shall come into being, said Xiong Bingqi, vice president of 21st Century Education Research Institute.


 

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