The creative making of maker education
With IT devices, students realize their creative potential, writes Guo Ying from China Features
In a classroom of the elementary school affiliated to Renmin University of China, 11-year old Yao Bohan swings from left to right before a computer screen, shouting occasionally. The character on the screen follows his movements and jumps high to eat a fruit every time he shouts.
This is a motion sensing game and Yao is the designer.
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